![]() +Adjusted Mouse sensitivity, to hopefully fix sluggish mouse on full screens and huge monitors. +Fixed Thailand flag change in 1930s bug. +Fixed 1930-2020 China flag crash (again) ![]() +Stuck tutorial videos on youtube play list +Fixed retool/resize production line amount display error. +Fixed AI Component Contracting wrong ID's +Fixed Text bugs in Component Contracting Memos Since I am back to working on GC full time, 1.16 should be finished much quicker than 1.15 was.Īnyhoo Questions? Comments? Suggestions? Feedback? Post them here: So it's not just those three big features. I'll also be doing minor user suggestions, bugs, and performance optimizations as always. So if you have any ideas or suggestions for the racing system, I'd advise you to put them in writing within the next week or so. So I'll be fixing it up, cleaning it up, and filling it up. Most of the tutorial will come from the 1.12 Manual and all parts should be accessible in game.ģ) Revised Racing System The racing system has needed some TLC for a long while. So rather than being innovative, I'll go to the more traditional route of having an in game text based tutorial. It was a huge failure and got me a lot of bad press. However, during our Steam Launched I learned quite a bit about how Steam handles UAC on windows. This hopefully means the game will become more stable.Ģ) Tutorial System I wanted to avoid a text tutorial system in favor of a video system. While most of you own the game on Windows, the Linux port should help fix crash issues caused by poor video drivers as well fix the OpenGL renderer for many video cards. Or if you have a spare $15, (€15), You can pay for my dinner by buying a copy of the full game! ġ) Linux port. :\ For those of you not on the steam build yet, you can find a copy here: It really need some TLC as it's 2.5 months old. ![]() However this milestone marks the basic completion of the Decal System, which will enable us to get more artwork into the game.Īlso being a major milestone, it's time to update the OpenBeta client. If you've had auto-update enabled you've gotten most of the core features in 1.15 already. The higher your selling price, the fewer people who can afford to buy it.We've hit another major milestone with the release of GearCity 1.15 on Steam Early Access. Please note, you should never charge more than 5 times the Per Capita Income for the selected city. You will ship vehicles from factories in cities within the shipping distance.įinally, to sell a vehicle model, set the price in the text box under “Sales Price” and hit the Red glowing “Apply” button to save the changes. If you need to adjust how far away you ship vehicles from, click the “Shipping Distance” button. If it is not already, select your vehicle from the upper list. This allows you to see what your competitors are pricing their vehicles at and the amount they are selling. The bottom list is the competition for the selected vehicle model type in that city. Selecting a vehicle will give you extra costs and inventory data on the right panel. This also includes how much you are selling the models for and the number of vehicles you sold the previous month. The upper list is the vehicle models you have available to sell. It is here you set the sales prices for your vehicles. When you have found a city, click the Red Glowing “Select” button on the “City Information” window.ģ5. We recommend for new players to start in a North American or Western European city with a “Population” greater than 1 million and a high “Per Capita” income. This distribution of wealth is why choosing a larger city to start in is important, especially before the year 1920. Half of the buyers make less than the “Per Capita” rate, while less than 25% of the buyers make twice the “Per Capita” rate. Therefore, the higher a “Per Capita” value is, the more potential sales. A typical household will spend their yearly income purchasing a vehicle every 3 to 8 years. “Per Capita” is the average amount of income a single family makes in a year. This is especially important before 1920. As such, you should focus on selling vehicles in larger cities where more people are buying vehicles. The fewer people in a city or territory, the fewer vehicles sold there, if any at all. This is the “City Information” window.įor new players, the two critical details to look at are the “Population” and “Per Capita” figures.Ĭoncerning “Population,” only a limited number of households are purchasing new vehicles at any given time.
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